On the off chance that you required any further codification of how inconsequential such a great deal this stretch of Battle Game in 5 Seconds has felt, think about this: Around the peak of this scene it’s nonchalantly uncovered that Team Green pioneer Shirasagi, who appeared to be carelessly killed two or three scenes prior, has quite been okay this whole time! Momoko’s cannon seemingly just brushed him, and he’s been hanging out, recuperating simply behind the scenes since then, at that point. No reference is made to the point that few individuals thought he was dead, how that considered into their arrangements before this-We scarcely clock any remaining time with the others of Team Green after everything is said and done. Only another basic “Gracious, alright” in a story moved by such developments it continually appears to need to simply continue on from. I surmise this is the place where we end up when the series lets us know how long it hopes to have the option to hold our consideration in that general area in the title.
That generally, seemingly unintentional topic of the characters’ activities and endeavors not actually mattering separated from generating base story force saturates each part of this finale. After a sincere, if ineffectual, exertion at comparing Oogami’s awful upbringing to Yuuri’s for some kind of cross-side compassion points, she doesn’t wind up being the one to overcome him. The latest possible moment complexities spread out by Kuroiwa require Akira stepping in to bring down the horrendous CGI golem (something a flashback guarantees us he by one way or another figured out how to get ready for each progression of), with both of the Team Red siblings seemingly dead by the end with minimal in the method of trademark disclosure. It’s not even there to give advancement to Yuuri, as she’s guaranteed in her defensive feelings all along, and is pointedly trying to utilize her fistfight with Oogami to give better coping instruments onto him, however she winds up took out of the battle before that can do significantly more than divert the huge carry.
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In the interim, Akira’s more compassionate development into the possibility of genuine kinship and collaboration winds up manifesting altogether in the type of him darting to Yuuri’s salvage toward the end here. There’s a fundamental affirmation of him really caring for her personally, which additionally gets circled back to in the scene’s coda. Be that as it may, the mechanical arrangement existing apart from everything else is completely about just having Yuuri around Akira so she can utilize the badly defined force conviction framework to will a last-minute Kaoi-ken Times-Ten buff onto him so he can win the day. That is a frustratingly straightforward miss, since the whole point of the exaggerated clash among Akira and Yuuri at this stage was her legitimately stressed that he was just using her as a ‘apparatus’ to satisfy the specific job of powering his capacities. So to have her do just that after all doesn’t actually address any kind of remedial understanding other than “Yuuri figured out how to simply do whatever Akira advises her to so he can generally win in the end”. How thunderous.
In all actuality, Akira winds up getting claimed after for his endeavors by the end, so I can see the value in Battle Game for including that. I was really prepared to chalk the manner in which the writing had appeared to simply totally disregard Team Blue up to the series being… itself. However at that point Omoto unexpectedly showed up and clarified the story had consistently intended to save him in the back-pocket for the following stage. What’s more, after the entirety of my complaints in the earlier scene concerning how agonizing the clarifications of the different plans were, it was calculable to see Akira’s over-thinking of an approach to quickly attempt to counter Omoto being what destroyed him. On that note, would i be able to toss out only another unexpected development expectation here toward the end, and say I’m almost certain Omoto has the equivalent ‘Critic’ capacity Akira has? Everything about the arrangement points to him using similar kind of mind games Akira needed to send in request to enact his own cannon originally, and the way that Omoto oversaw it more easily and proficiently than our lead simply makes me need to pull for this new opponent significantly more. Indeed, even as I stay here greatly uncertain of how probable a followup to this wreck of an anime venture would be.
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That is practically terrible at the end here, since as irresolute as I’ve been about Battle Game, the final change-up it drops to prod its next stage provokes my curiosity. Without a doubt, Akira and the others waking back up in ‘their’ reality proceeds with that topic of inconsequence that I was so baffled by in the remainder of this scene. In addition to the fact that it nullifies a ton of the odd the hereafter hypothesis the beginning stages of the story were overflowing with, they quite neglect to zero in on what ought to be the most key pieces of this homecoming. That is, after all the development of Yuuri wanting to get back to her life and the alleged association she felt with Oogami over explicitly wanting to guarantee the wellbeing of her embraced more youthful sister, we get zero development on those parts of her life upon the re-visitation of Tokyo. Some portion of this is so her appearance and get-together with Akira at the end can land as an enthusiastic amazement to classify his own turn of events, yet that main features the enormous discharge failures in the show’s usage of Yuuri here in this last scene: Any conceivably solid parts of her own curve forfeited at the raised area of accessorizing Akira’s story.